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THE DANGERS OF SMOKING IN BED

STORIES

Insidiously absorbing, like quicksand.

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Twelve gruesome, trenchant, and darkly winking stories set in modern-day Buenos Aires, Barcelona, and Belgium.

One of the great advantages of genre fiction is its ability to use metaphor and distortion to explore realities that may otherwise feel too large or terrible to confront head-on. Enríquez, a journalist who grew up in Buenos Aires during Argentina's Dirty War—a trauma that echoes across these stories—is a pioneer of Argentinian horror and Spanish-language weird fiction, warping familiar settings (city parks, an office building, a stretch of neighborhood street) by wefting in the uncanny, supernatural, or monstrously human. Drawing on real places and events and spinning them out in fantastical ways, she disinters the darkness thrumming under the smooth, bureaucratized surface of urban life, exposing powerlessness, inequity, abuse, and erasure. Colonial Catholicism, pop culture, grotesquerie, and local legends intertwine in images of rotting flesh, altars that conceal their true nature, and ritual magic while themes of loss, fate, mental illness, state violence, fear and disdain for the other, and familial obligation—both the abnegation and upholding thereof—run throughout. In "Angelita Unearthed," a young woman lives with an unexpected burden of inherited grief. "Rambla Triste" introduces us to a woman visiting old friends in Barcelona who is soon confronted by a potent and inescapable reminder of the neighborhood's tragic, buried—and questionably authentic—past. In one firecracker, "Our Lady of the Quarry," a volatile mix of teenage vanity, jealousy, and rage leads to a summoning of dark powers and disproportionate revenge. And in the creepy and desolating "Kids Who Come Back," the lost, sold, and rejected children of Buenos Aires begin to return, sparking dubious joy out of even more dubious grief and exposing an entire populace steeped in guilt but determined to reject its culpability. As entertaining as it is affecting and channeled into English with almost clairvoyant percipience by translator McDowell, this is one not to be slept on for enthusiasts of weird fiction and literary horror and of writers like Samanta Schweblin, Amber Sparks, Ayse Papatya Bucak, and Carmen Maria Machado. An atmospheric assemblage of cunning and cutting Argentine gothic tales.

Insidiously absorbing, like quicksand.

Pub Date: Jan. 12, 2021

ISBN: 978-0-593-13407-8

Page Count: 208

Publisher: Hogarth

Review Posted Online: Oct. 26, 2020

Kirkus Reviews Issue: Nov. 15, 2020

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DEMON COPPERHEAD

An angry, powerful book seething with love and outrage for a community too often stereotyped or ignored.

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Inspired by David Copperfield, Kingsolver crafts a 21st-century coming-of-age story set in America’s hard-pressed rural South.

It’s not necessary to have read Dickens’ famous novel to appreciate Kingsolver’s absorbing tale, but those who have will savor the tough-minded changes she rings on his Victorian sentimentality while affirming his stinging critique of a heartless society. Our soon-to-be orphaned narrator’s mother is a substance-abusing teenage single mom who checks out via OD on his 11th birthday, and Demon’s cynical, wised-up voice is light-years removed from David Copperfield’s earnest tone. Yet readers also see the yearning for love and wells of compassion hidden beneath his self-protective exterior. Like pretty much everyone else in Lee County, Virginia, hollowed out economically by the coal and tobacco industries, he sees himself as someone with no prospects and little worth. One of Kingsolver’s major themes, hit a little too insistently, is the contempt felt by participants in the modern capitalist economy for those rooted in older ways of life. More nuanced and emotionally engaging is Demon’s fierce attachment to his home ground, a place where he is known and supported, tested to the breaking point as the opiate epidemic engulfs it. Kingsolver’s ferocious indictment of the pharmaceutical industry, angrily stated by a local girl who has become a nurse, is in the best Dickensian tradition, and Demon gives a harrowing account of his descent into addiction with his beloved Dori (as naïve as Dickens’ Dora in her own screwed-up way). Does knowledge offer a way out of this sinkhole? A committed teacher tries to enlighten Demon’s seventh grade class about how the resource-rich countryside was pillaged and abandoned, but Kingsolver doesn’t air-brush his students’ dismissal of this history or the prejudice encountered by this African American outsider and his White wife. She is an art teacher who guides Demon toward self-expression, just as his friend Tommy provokes his dawning understanding of how their world has been shaped by outside forces and what he might be able to do about it.

An angry, powerful book seething with love and outrage for a community too often stereotyped or ignored.

Pub Date: Oct. 18, 2022

ISBN: 978-0-06-325-1922

Page Count: 560

Publisher: Harper/HarperCollins

Review Posted Online: July 13, 2022

Kirkus Reviews Issue: Aug. 1, 2022

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TOMORROW, AND TOMORROW, AND TOMORROW

Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.

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The adventures of a trio of genius kids united by their love of gaming and each other.

When Sam Masur recognizes Sadie Green in a crowded Boston subway station, midway through their college careers at Harvard and MIT, he shouts, “SADIE MIRANDA GREEN. YOU HAVE DIED OF DYSENTERY!” This is a reference to the hundreds of hours—609 to be exact—the two spent playing “Oregon Trail” and other games when they met in the children’s ward of a hospital where Sam was slowly and incompletely recovering from a traumatic injury and where Sadie was secretly racking up community service hours by spending time with him, a fact which caused the rift that has separated them until now. They determine that they both still game, and before long they’re spending the summer writing a soon-to-be-famous game together in the apartment that belongs to Sam's roommate, the gorgeous, wealthy acting student Marx Watanabe. Marx becomes the third corner of their triangle, and decades of action ensue, much of it set in Los Angeles, some in the virtual realm, all of it riveting. A lifelong gamer herself, Zevin has written the book she was born to write, a love letter to every aspect of gaming. For example, here’s the passage introducing the professor Sadie is sleeping with and his graphic engine, both of which play a continuing role in the story: “The seminar was led by twenty-eight-year-old Dov Mizrah....It was said of Dov that he was like the two Johns (Carmack, Romero), the American boy geniuses who'd programmed and designed Commander Keen and Doom, rolled into one. Dov was famous for his mane of dark, curly hair, wearing tight leather pants to gaming conventions, and yes, a game called Dead Sea, an underwater zombie adventure, originally for PC, for which he had invented a groundbreaking graphics engine, Ulysses, to render photorealistic light and shadow in water.” Readers who recognize the references will enjoy them, and those who don't can look them up and/or simply absorb them. Zevin’s delight in her characters, their qualities, and their projects sprinkles a layer of fairy dust over the whole enterprise.

Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.

Pub Date: July 5, 2022

ISBN: 978-0-593-32120-1

Page Count: 416

Publisher: Knopf

Review Posted Online: April 12, 2022

Kirkus Reviews Issue: May 1, 2022

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