PUP AND DRAGON

HOW TO CATCH AN ELF

From the Pup and Dragon series

A buddy-comedy Christmas pursuit full of hijinks that trips over an uneven tone.

In this graphic novel spinoff from Walstead and Andy Elkerton’s wildly popular How To Catch picture-book series, a dog and a dragon set their sights on capturing an elf.

On Christmas Eve, Yuletide-loving Pup gives Dragon, who is not the least bit familiar with Christmas, a rundown on Santa Claus. “The kids”—presumably from Walstead and Elkerton’s previous books—have set elf traps in the neighboring houses, and Pup and Dragon decide to help them. They spot Santa and an elf, both light-skinned, sitting down to milk and cookies in one house, then chase them into neighboring homes. Each excursion sees the pair navigating traps, though Santa and the elf always get away. In the end, the time Pup and Dragon spend together strengthens their friendship and teaches Dragon some things about Christmas. Readers are as likely to be on board with the elf-hunting premise as they are to be confused at how many times Pup and Dragon are unfazed at seeing Santa Claus in person (shouldn’t Pup in particular be thrilled to encounter him?). Dragon’s sarcastic sense of humor and fourth-wall breaks feel at odds with the holiday setting. Then again, a grocery store scene involving a giant food cannon and an eggnog slide could be signs of a madcap randomness that isn’t meant to be scrutinized. The artwork is at its most expressive in the few times when the duo’s dialogue isn’t filling the page.

A buddy-comedy Christmas pursuit full of hijinks that trips over an uneven tone. (how to draw Pup and Dragon) (Graphic fiction. 6-9)

Pub Date: Sept. 5, 2023

ISBN: 9781728270517

Page Count: 64

Publisher: Sourcebooks Wonderland

Review Posted Online: Aug. 12, 2023

Kirkus Reviews Issue: Sept. 1, 2023

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DOG MAN

From the Dog Man series , Vol. 1

What a wag.

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What do you get from sewing the head of a smart dog onto the body of a tough police officer? A new superhero from the incorrigible creator of Captain Underpants.

Finding a stack of old Dog Mancomics that got them in trouble back in first grade, George and Harold decide to craft a set of new(ish) adventures with (more or less) improved art and spelling. These begin with an origin tale (“A Hero Is Unleashed”), go on to a fiendish attempt to replace the chief of police with a “Robo Chief” and then a temporarily successful scheme to make everyone stupid by erasing all the words from every book (“Book ’Em, Dog Man”), and finish off with a sort of attempted alien invasion evocatively titled “Weenie Wars: The Franks Awaken.” In each, Dog Man squares off against baddies (including superinventor/archnemesis Petey the cat) and saves the day with a clever notion. With occasional pauses for Flip-O-Rama featurettes, the tales are all framed in brightly colored sequential panels with hand-lettered dialogue (“How do you feel, old friend?” “Ruff!”) and narrative. The figures are studiously diverse, with police officers of both genders on view and George, the chief, and several other members of the supporting cast colored in various shades of brown. Pilkey closes as customary with drawing exercises, plus a promise that the canine crusader will be further unleashed in a sequel.

What a wag. (Graphic fantasy. 7-9)

Pub Date: Aug. 30, 2016

ISBN: 978-0-545-58160-8

Page Count: 240

Publisher: Graphix/Scholastic

Review Posted Online: May 31, 2016

Kirkus Reviews Issue: June 15, 2016

BAD KITTY GETS A PHONE (GRAPHIC NOVEL)

A hilarious but enlightening guide to the online world—the good, the bad, and the ugly.

A craving for the latest tech leads to cat-astrophe in this new addition to the Bad Kitty series.

With her heart set on owning a cellphone, anthropomorphic house cat Kitty plows through three solid months of chores without complaining before her owners reluctantly grant her fervent wish. Then things go rapidly downhill. She becomes obsessed with violent mobile games, gets catfished (no pun intended), divulges too much personal information online, becomes consumed with rage at cyberbullies, and grows listless from excessive screen time. Only after the intervention of a Sphynx cat named Strange Kitty and a monthlong technology fast enforced by her owners does Kitty come to understand that while smartphones are fun, they can also be a serious distraction from real life and true friends. Using a digestible graphic-novel format, the book tackles internet safety and digital media literacy with purr-fect aplomb. The “Uncle Murray’s Fun Facts” section serves as a deep dive into the differences between facts and opinions, and many of Kitty’s quirky feline behaviors ring true. It’s unfortunate that the word lame—a disability-related term with negative connotations—is used by the internet trolls who deride the video Kitty makes and posts on “ViewTube.” Occasional misstep aside, Kitty’s tribulations provide ample fodder for this instructive and amusing tale.

A hilarious but enlightening guide to the online world—the good, the bad, and the ugly. (Graphic novel. 6-9)

Pub Date: Dec. 28, 2021

ISBN: 978-1-250-74996-3

Page Count: 144

Publisher: Roaring Brook Press

Review Posted Online: Nov. 15, 2021

Kirkus Reviews Issue: Dec. 1, 2021

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