THE MECHANICAL MIND OF JOHN COGGIN

A sly, side-splitting hoot from start to finish.

The dreary prospect of spending a lifetime making caskets instead of wonderful inventions prompts a young orphan to snatch up his little sister and flee. Where? To the circus, of course.

Fortunately or otherwise, John and 6-year-old Page join up with Boz—sometime human cannonball for the seedy Wandering Wayfarers and a “vertically challenged” trickster with a fantastic gift for sowing chaos. Alas, the budding engineer barely has time to settle in to begin work on an experimental circus wagon powered by chicken poop and dubbed (with questionable forethought) the Autopsy. The hot pursuit of malign and indomitable Great-Aunt Beauregard, the Coggins’ only living relative, forces all three to leave the troupe for further flights and misadventures. Teele spins her adventure around a sturdy protagonist whose love for his little sister is matched only by his fierce desire for something better in life for them both and tucks in an outstanding supporting cast featuring several notably strong-minded, independent women (Page, whose glare “would kill spiders dead,” not least among them). Better yet, in Boz she has created a scene-stealing force of nature, a free spirit who’s never happier than when he’s stirring up mischief. A climactic clutch culminating in a magnificently destructive display of fireworks leaves the Coggin sibs well-positioned for bright futures. (Illustrations not seen.)

A sly, side-splitting hoot from start to finish. (Adventure. 11-13)

Pub Date: April 12, 2016

ISBN: 978-0-06-234510-3

Page Count: 352

Publisher: Walden Pond Press/HarperCollins

Review Posted Online: Dec. 21, 2015

Kirkus Reviews Issue: Jan. 1, 2016

THE GOOD THIEVES

Narrow squeaks aplenty combine with bursts of lyrical prose for a satisfying adventure

A Prohibition-era child enlists a gifted pickpocket and a pair of budding circus performers in a clever ruse to save her ancestral home from being stolen by developers.

Rundell sets her iron-jawed protagonist on a seemingly impossible quest: to break into the ramshackle Hudson River castle from which her grieving grandfather has been abruptly evicted by unscrupulous con man Victor Sorrotore and recover a fabulously valuable hidden emerald. Laying out an elaborate scheme in a notebook that itself turns out to be an integral part of the ensuing caper, Vita, only slowed by a bout with polio years before, enlists a team of helpers. Silk, a light-fingered orphan, aspiring aerialist Samuel Kawadza, and Arkady, a Russian lad with a remarkable affinity for and with animals, all join her in a series of expeditions, mostly nocturnal, through and under Manhattan. The city never comes to life the way the human characters do (Vita, for instance, “had six kinds of smile, and five of them were real”) but often does have a tangible presence, and notwithstanding Vita’s encounter with a (rather anachronistically styled) “Latina” librarian, period attitudes toward race and class are convincingly drawn. Vita, Silk, and Arkady all present white; Samuel, a Shona immigrant from Southern Rhodesia, is the only primary character of color. Santoso’s vignettes of, mostly, animals and small items add occasional visual grace notes.

Narrow squeaks aplenty combine with bursts of lyrical prose for a satisfying adventure . (Historical fiction. 11-13)

Pub Date: Aug. 27, 2019

ISBN: 978-1-4814-1948-2

Page Count: 272

Publisher: Simon & Schuster

Review Posted Online: May 25, 2019

Kirkus Reviews Issue: June 15, 2019

WAR STORIES

This weave of perceptive, well-told tales wears its agenda with unusual grace.

Two young people of different generations get profound lessons in the tragic, enduring legacy of war.

Raised on the thrilling yarns of his great-grandpa Jacob and obsessed with both World War II and first-person–shooter video games, Trevor is eager to join the 93-year-old vet when he is invited to revisit the French town his unit had helped to liberate. In alternating chapters, the overseas trip retraces the parallel journeys of two young people—Trevor, 12, and Jacob, in 1944, just five years older—with similarly idealized visions of what war is like as they travel both then and now from Fort Benning to Omaha Beach and then through Normandy. Jacob’s wartime experiences are an absorbing whirl of hard fighting, sudden death, and courageous acts spurred by necessity…but the modern trip turns suspenseful too, as mysterious stalkers leave unsettling tokens and a series of hostile online posts that hint that Jacob doesn’t have just German blood on his hands. Korman acknowledges the widely held view of World War II as a just war but makes his own sympathies plain by repeatedly pointing to the unavoidable price of conflict: “Wars may have winning sides, but everybody loses.” Readers anticipating a heavy-handed moral will appreciate that Trevor arrives at a refreshingly realistic appreciation of video games’ pleasures and limitations. As his dad puts it: “War makes a better video game….But if you’re looking for a way to live, I’ll take peace every time.”

This weave of perceptive, well-told tales wears its agenda with unusual grace. (Fiction/historical fiction. 11-13)

Pub Date: July 21, 2020

ISBN: 978-1-338-29020-2

Page Count: 240

Publisher: Scholastic

Review Posted Online: April 7, 2020

Kirkus Reviews Issue: May 1, 2020

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